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For on-line syllabus go to http://JohnCraigFreeman.net and follow
the Courses link.
Still from Liyu Cao. PROFESSOR: John
(Craig) Freeman EMAIL: john_craig_freeman@emerson.edu PHONE: (617)
824-8862 OFFICE HOURS: M,W 11:00 a.m., T 5:00 p.m. or by
appointment in Ansin #1111. CLASS MEETS: Mondays and Wednesdays: 12:00 - 1:45
p.m. at 3DL Ansin #112. PREREQUISITE: None DESCRIPTION: This is the first course in
the two-course computer animation sequence, introducing students to the
fundamentals of three-dimensional modeling and animation and preparing them
for the second course, Computer Animation 2. Students learn to develop
concepts, produce storyboards, model, texture objects, compose and light
scenes, animate, and add dynamics. Finally, they learn to render their
animations into movies and to composite movies, audio, titles, and credits in
post-production. In addition to these production skills, students will
develop their conceptual understanding as well as their critical and creative
thinking about the practice of computer animation. Class
time is spent either in intensive instructional sessions, where we move
through concepts as a group using hands-on examples; in discussion and
critique; or in open lab production. Meanwhile, students complete a series of
software training exercises and reading assignments outside of class as
homework. Students
will complete two minor projects based on instruction, reading and software
training exercises. After mid-semester, students propose a final project. The
proposals are presented to the class where we discuss them and make
recommendations. Once the proposal has been approved, students will spend the
remaining duration of the semester working on their final projects. The
course culminates in the presentation and critique of all final projects. OBJECTIVES: ¥ To develop
students' skills in three-dimensional modeling and animation ¥
To introduce students to artists that shaped and continue to shape animation
history ¥
To assist students in further developing their visual literacy, critical
thinking and communication skills ¥
To guide students towards discovering fundamental pictorial and animation
principles through a series of specific exercises ¥
To apply these newly developed skills to express themselves creatively and
critically REQUIREMENTS: ¥ Attend every class meeting ¥
Come to class prepared to work ¥
Complete all required reading ¥
Complete required software training ¥
Complete and presentation two minor project ¥
Propose, develop, and produce an original final project ¥
Present final project during scheduled exam READING: ¥
The Art of Maya: An Introduction to 3D Computer Graphics; 4th edition, by
AutoDesk Learning Tools, ISBN 1-8971-7747-1. Please see the calendar below
for the specific reading schedule. SOFTWARE TRAINING: Students are required to complete portions of
AutodeskÕs Getting
Started with Maya 2011 software training. You
will document your progress by taking detailed notes on the Software
Training Notes document and handing in a version saved as lastname_firstname.docx with each
project you turn in. Please see the calendar below for the specific software
training schedule. ASSIGNMENTS:
Project One Create a short animated movie based on the instruction
sessions, the reading and the software training. Build a 3D scene and add
objects using primitive geometry and basic polygonal and NURBS modeling
techniques. Texture the objects, light the scene and animate the camera for a
short flythrough. Your understanding of concepts covered in class must be
evident in the work. The content of your project must come from direct
experience, your memory and/or your dreams. You should be able to articulate
the stories surrounding the features of the scene you choose to include, but
avoid making the finished animation narrative for now. Render the results and save it as a self contained
QuickTime movie titled lastname_firstname.mp4
with the compression set to: Video: H.264 Decoder, 1280 x 720, Millions Audio: AAC, Stereo (L R), 44.100 kHz FPS: 24 Data Rate: 5,000 kbits/s The
movie along with your software training notes should be placed in a folder
titled lastname_firstname
and turned in at pages.emerson.edu/Courses/ semesterYear/courseNumber/Assignments_In/Project_One
folder prior to the critique. Projects that do not conform to these specifications or
that are turned in late will result in a lower grade. Project Two Expand and animate the objects in your scene from Project
One. Render a short movie and add audio,
titles and credits in postproduction. Save it as a self contained
QuickTime movie titled lastname_firstname.mp4
compressed with the settings above. You are also
responsible for turning in a Maya project directory that has been
optimized and includes nothing but the necessary files and folders. The movie
and the project directory along with your software training notes should be
placed in a folder titled lastname_firstname and turned in at the pages.emerson.edu/Courses/semesterYear/courseNumber/ Assignments_In/Project_Two folder prior to the critique. Projects that do not conform to these specifications or
that are turned in late will result in a lower grade. Final Project Propose, develop and complete an original, portfolio ready
short animated movie. You will be evaluated based
on the projects originality, expressive creativity, conceptual depth and
technical expertise. It can be narrative or abstract but should be rich in
interpretive possibility. You may choose to continue work on the content from
Project One and Project Two, or you can develop an entirely new project. The
content, however, must still be derived from lived experience and you should
add some reference to a current public policy issue that you feel strongly
about. This reference can be direct or oblique. You are free to explore the
narrative possibilities of your idea at this point. Finished
movies must be saved as a self contained QuickTime move titled lastname_firstname.mp4 compressed at the settings above. All movies must include audio, titles and credits.
The movie, along with your software training notes should be placed in a
folder titled lastname_firstname
and turned in at the pages.emerson.edu/Courses/semesterYear/courseNumber/Assignments_In/ Final_Project
folder prior to the critique. Projects
that do not conform to these specifications will result in a lower grade. Each
student will present the finished project during the scheduled final
exam time. Late final projects will not be
accepted. SUPPLIES: ¥
Mobile FireWire or Hi-Speed USB 2.0 removable hard drive. I recommend LaCie.
Minimum requirement is 40GB of storage space. 7200 (RPM) speed is preferable.
Thumb/flash drives are not recommended for this course. Options can be found
at: http://www.lacie.com/ ¥
CD-R or DVD-Rs as needed. GRADING: The
final grade will be determined according to the following criteria based on
the corresponding percentages. ¥
Project One: 20% ¥
Project Two: 20% ¥
Software Training: 10%. ¥
Participation and Attendance: 10%. ¥
Final Project: 40% I
will meet with each student individually at mid-semester to evaluate
performance up to that point. An Incomplete will only be issued if there are
extenuating circumstances related to illness or critical personal emergency
and only after administrative notice has been received. POLICIES: Attendance
and punctuality is required at all class meetings and will be reflected in
the final grade. According to College policy, unexcused absences beyond five
will result in a failing grade. Everyone must come to class prepared and
engaged and everyone must participate in discussions and critiques. Your undivided attention is required during all
discussions and critiques. No email, web browsing or other computer work will
be allowed during these times if it does not support the discussion at hand. Students
should be aware of the College policies regarding creative and academic
dishonesty and the penalties for plagiarism and software piracy. While it is
accepted that there may be occasion for stylistic or historical inspiration,
influence and reference, the student will be asked to produce original work
from ones own study and investigation. If
you have a disability that warrants accommodations in this course, please
register with the Disability Service Coordinator at 216 Tremont Street, 5th
Floor, (617) 824-8415. |
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COURSE CALENDAR: Subject to
changes as necessary. Wed. 01/19/11 Introductions: Syllabus: http://johncraigfreeman.net Assignment: Get book, hard drive and
supplies Software Training: Chapter 1 Overview Reading: The Art of Maya, 3D Computer
Graphics, 3D Computer Animation, Technical Creativity, The Animation
Pipeline. pp. 15-23 Lab Operations: Lab policies Mon. 01/24/11 Lesson 01: Software Training, Reading, Courses Wiki, Demo Files, 3D Space Software Training: Chapter 2 Maya
Basics, Lesson 1: The Maya user interface Reading: The Art of Maya Time and
Space, 3D Space, Time, Bitmap Space, Color Space. pp. 25-33 Assignment: Project One (see above),
Image Research Wed. 01/26/11 Lesson
02: File Management Due: Image Research Presentations and Discussion: Image
Research, Critique Strategies Software Training: Chapter 2 Maya
Basics, Lesson 2: Creating, manipulating, and viewing objects Reading: The Art of Maya, Exploring
Maya, The Workspace, File Management, Viewing 3D Scenes. pp. 35-41 Mon. 01/31/11 Lesson
03: Objects and Components Software Training: Chapter 2 Maya
Basics, Lesson 3: Viewing the Maya 3D scene Reading: The Art of Maya, Objects and
Components, Dependency Graph. pp. 42-45 Wed. 02/02/11 Lesson
04: Project Research, Modeling Software Training: Chapter 2 Maya
Basics, Lesson 4: Components and attributes Reading: The Art of Maya,
Transformations, Duplication. pp. 46-49 Mon. 02/07/11 Lesson
05: Shading Software Training: Chapter 3
Polygonal Modeling, Lesson 1: Modeling a polygonal mesh from a reference
image Reading: The Art of Maya Snapping,
Artisan, Scripting in Maya. pp. 50-55 Wed. 02/09/11 Lesson
06: Cameras, Lighting Software Training: Chapter 3
Polygonal Modeling, Lesson 2: Sculpting a polygon mesh Reading: The Art of Maya, Animation
Techniques, Setting Keys. pp. 57-61. Mon. 02/14/11 Lesson
07: Rendering, Movies Software Training: Chapter 4 NURBS
Modeling, Lesson 1: Revolving a curve to create a surface Reading: The Art of Maya, Animation
Curves, Hierarchical Animation. pp.62-65 Wed. 02/16/11 Due: Project One Critique: Project One Assignment:
Project Two (see above) Software Training: Chapter 4 NURBS
Modeling, Lesson 2: Sculpting a NURBS surface Reading: The Art of Maya, Motion Path
Animation, Non-linear Animation. pp. 64-69 Mon. 02/21/11 President's Day
(no classes) Tue. 02/22/11 (Tuesday)
Monday class schedule Critique: Project One Software Training: Chapter 4 NURBS
Modeling, Lesson 3: Lofting curves to create a surface Reading: The Art of Maya, Reactive
Animation, Rigid Body Dynamics. pp. 70- Wed. 02/23/11 Studio: Work on projects Software Training: Chapter 5
Subdivision Surfaces, Lesson 1: Modeling a subdivision surface Reading: The Art of Maya, Modeling,
Geometry Modeling Techniques. pp. 75-79 Mon. 02/28/11 Lesson
08: Post-production, Project Optimization Software Training: Chapter 6
Animation, Lesson 1: Keyframes and the Graph Editor Reading: The Art of Maya, Working With Curves, NURBS Surfaces.
pp. 80-83 Wed. 03/02/11 Studio: Work on projects Software Training: Chapter 6
Animation, Lesson 2: Set Driven Key Reading: The Art of Maya, Trims and
Booleans, Joining Surfaces. pp. 84-87 03/05-13/11 Spring Break (no
classes). Mon. 03/14/11 Mid-semester Evaluations: Individual
Meetings Software Training: Chapter 6
Animation, Lesson 3: Path animation Reading: The Art of Maya, Patch Surfaces, Polygon Modeling. pp.
88-91 Wed. 03/16/11 Mid-semester Evaluations: Individual
Meetings Software Training: Chapter 8 Polygon
Texturing, Lesson 1: UV texture mapping Reading: The Art of Maya, Subdivision Proxy Modeling,
Construction History, Modeling for Animation. pp. 92-97 Mon. 03/21/11 Due: Project Two Software
Training: Chapter 9 Rendering, Lesson 1:
Rendering a scene Reading: The Art of Maya, Deformations, Deforming Objects,
Non-linear Deformers. pp. 99-103 Wed. 03/23/11 Lab Operations: Render Server Studio: Work on final projects Software Training: Chapter 9 Rendering,
Lesson 2: Shading surfaces Reading: The Art of Maya, Deformers, Simulated Deformations. pp.
104-107 Mon. 03/28/11 Lesson
09: Setting Keys, Graphing Animation,
Path Animation, Set Driven Key Software Training: Chapter 9 Rendering,
Lesson 3: Lights, shadows, and cameras Reading: The Art of Maya, pp. 104-107 Wed. 03/30/11 Studio: Work on final projects Software Training: Chapter 9 Rendering,
Lesson 4: Global Illumination Mon. 04/04/11 Lesson
10: Expressions,
Nonlinear Animation, Dynamic Simulations Software Training: Advanced topics as
needed Wed. 04/06/11 Studio:
Work on final projects Software Training: Advanced topics as
needed Mon. 04/11/11 Lesson
11: Sound Sync, Order of
Operation, Global TRS Software Training: Advanced topics as
needed Wed. 04/13/11 Studio:
Work on final projects. Software Training: Advanced topics as
needed Mon. 04/18/11 Patriot's Day (no classes held). Wed. 04/20/11 Studio:
Work on final projects. Software Training: Advanced topics as
needed Mon. 04/25/11 Studio:
Work on final projects. Software Training: Advanced topics as
needed Wed. 04/27/11 Studio: Work on final projects. Due: All late work must be turned in
or it will not count on final grades Wed.
05/04/11 Required: Final Critique 1:00 – 3:00 pm. Due: Final Projects |