Still from Michael Botelho.
PROFESSOR: John (Craig) Freeman
PHONE: (617) 824-8862
OFFICE HOURS: 180 Tremont Street, room 1111.
Mondays, Tuesdays and Wednesdays 11:00-11:50 a.m. or by appointment.
at 180 Tremont Street, 3D Lab, room T112.
¥ Complete all required reading.
¥ Propose, develop, and produce an original final project.
¥ Make two formal presentations of work in progress.
¥ Complete, and present final project during scheduled exam.
Proposal: Students will present a proposal to class for a semester long project. The class will discuss the proposal and either we will approve the project or recommend changes. The Proposals must include the following.
. ¥ A concise concept narrative of up to 1,000 words. The content will make up the oral part of your presentation to the class.
¥ A storyboard and concept art consisting of high quality color illustrations in digital form at a 640 X 480, 72 dpi resolution.
¥ If your projects require a script, a draft should be included in with your proposal.
¥ An organized and succinct production schedule including specific dates. I recommend the following production pipeline, but students must add the necessary details required by the proposed project. A typical production pipeline consists of concept development, script writing, concept art, storyboard, modeling, texturing, lighting, audio, animating, dynamics, rendering, compositing, editing, titles, credits, and final output.
Presentation One, Two and Three: For presentation one and two, students will present a Maya scene file, screen shots and test renders of the progress on their project to date. Your presentation must also include a demonstration of a unique technique, which you have used in the project.
Final Project: All final projects must be saved as movies based on the specifications in the assignment guidelines above and must include audio, titles and credits.
¥ Presentation One: 10%.
¥ Presentation Two: 10%.
¥ Presentation Three: 10%.
¥ Final project: 40%.
¥ Participation: 10%.
¥ Attendance, punctuality and preparedness: 10%.
I will meet with each student individually at mid-semester to evaluate performance up to that point. An Incomplete will only be issued if there are extenuating circumstances related to illness or critical personal emergency and only after administrative notice has been received.
¥ If you have a disability that warrants accommodations in this course, please register with the Disability Service Coordinator at 216 Tremont Street, 5th Floor, (617) 824-8415.
¥ The Art of Maya: An Introduction to 3D Computer Graphics, by Alias Learning Tools, Sybex; 3 edition (March 18, 2005), ISBN 1-894893-82-4.
Please email additional URLs to firstname.lastname@example.org.
¥ CD-Rs or DVDs as needed.
¥ Graph paper pad
¥ Drawing Pencils
¥ Technical erasure
COURSE CALENDAR: Subject to changes as necessary
Wed. 01/23/08 Introductions
Reading: The Art of Maya. pp. 98-108.
Mon. 01/28/08 Example: Only If They Could Have Seen It, Negar Azarbayjani, 2005 from MA626.
Demo 01: Reference Images, Image Planes.
Reading: The Art of Maya, pp. 109-114.
Wed. 01/30/08 Example: Argus; Josh Grayson, 2005 from MA418.
Demo 02: Polygonons.
Reading: The Art of Maya, pp. 116-122.
Mon. 02/04/08 Example: Star Wars Lego, Blake Metzler, 2003 from MA625.
Reading: The Art of Maya, pp. 123-128.
Wed. 02/06/08 Example: Boston Time, Tiberius Nour, 2004 from MA418.
Demo 03: NURBS.
Reading: The Art of Maya, pp. 129-134.
Mon. 02/11/08 Example: Dream Gallery, Rachel Eisengart, 2005 from MA626.
Demo 04: Subdivisions.
Reading: The Art of Maya, pp. 135-138.
Wed. 02/13/08 Example: Time 101, Nobuko Iki, 2005 from MA626.
Demo 05: Texturing
Reading: The Art of Maya, pp. 141-148.
Mon. 02/18/08 President's Day observed (no classes).
Tue. 02/19/08 Example: Real-Unreal Nilobon Kuanpermsin, 2005 Masters Project.
Demo 06: Rigging.
Reading: The Art of Maya, pp. 149-156.
Wed. 02/20/08 Demo 07: Skining.
Reading: The Art of Maya, pp. 158-166.
Mon. 02/25/08 Due: Presentation One
Demo 08: Setting Keys, Graphing Animation, Path Animation, Set Driven Key.
Reading: The Art of Maya, pp. 167-174.
Wed. 02/27/08 Demo 09: Expressions, Nonlinear Animation, Dynamic Simulations.
Reading: The Art of Maya, pp. 176-184.
Mon. 03/03/08 Demo 10: Sound Sync, Order of Operation, Hierarchical Animation.
Reading; The Art of Maya, pp. 185-194.
Wed. 03/05/08 Demo 11: Blend Shapes.
Reading: The Art of Maya, pp. 195-200.
Mon. 03/11/08 Spring Break (no classes)
Wed. 03/13/08 Spring Break (no classes)
Mon. 03/17/08 Due: Presentation Two
Wed. 03/19/08 Mid-semester Evaluations
Studio: Work on final projects.
Mon. 03/24/08 Studio: Work on final projects.
Wed. 03/26/08 Studio: Work on final projects.
Mon. 03/31/08 Studio: Work on final projects.
Wed. 04/02/08 Studio: Work on final projects.
Mon. 04/07/08 Due: Presentation Three
Wed. 04/09/08 Studio: Work on final projects.
Mon. 04/14/08 Studio: Work on final projects.
Wed. 04/16/08 Studio: Work on final projects.
Mon. 04/21/08 Patriot's Day (no classes).
Wed. 04/23/08 Studio: Work on final projects.
Mon. 04/28/08 Studio: Work on final projects.
Wed. 04/30/08 Studio: Work on final projects.
Mon. 5/5/08, 6:00 p.m. – 7:45 p.m. Due: Final Projects.